FiveM peds in numbers
18% of the peds checked with Ped check in the last 30 days had at least one fault that can crash the game, keep the ped from working or make it too big for the server. The numbers come from 74 checks.
- Last 30 days
- Counts only, no names
- 74checks
- 71peds checked
- 18%had faults that can crash or stop the ped
- 9%without remarks
- 29.1 MiBtypical size on disk (median)
Commonest faults
This is what
Ped check finds.
The share of checks where the fault was found at least once. A ped can have several faults.
- Oversized file (over 16 MB in memory)88%Worth fixing
- A variant is missing its texture16%Worth fixing
- Wrong bone count in a model3%Keeps the ped from working
- Head without a skeleton3%Can crash the game
- Head without a model3%Worth fixing
- May be stopped by a server’s pointer check3%Worth fixing
- A skeleton in a model stands wrong3%Keeps the ped from working
- A completely black normal map1%Keeps the ped from working
How it is counted
The method
The numbers come from the reports Ped check kept over the last 30 days and are counted again once an hour. Each fault counts once per check, at its worst level.
People often check a ped because something already goes wrong, so the share with faults is probably higher here than among all FiveM peds.
Only counts are shown, never names, accounts or files, and nothing is shown until there are at least 25 checks.