FiveM glossary
The words you meet when you build peds, cars and sounds for a FiveM server, each with a sentence on what it is.
Peds and clothes
.ydd: the models, a ped's body parts and garments. A ped often has one file per garment, or all garments in one file when it is packed..ytd: the textures, the pictures painted on the models..ymt: the ped's clothing list, which garments and variants each category has..yft: a model with a skeleton, such as a ped's skeleton or a car. A car also has a_hi.yftfor the close-up.peds.meta: the ped's settings, such as how it moves, its facial expressions and its size.Freemode: the players' own characters,
mp_m_freemode_01andmp_f_freemode_01, which wear clothes from clothing packs.Add-on ped: a character of its own with its own files that players can become, for example through vMenu.
EUP: the Emergency Uniforms Pack, uniforms for police, ambulance and fire services for the freemode character.
The server
Resource: a folder on the server with
fxmanifest.luaand the files it uses. It is started withensureinserver.cfg.fxmanifest.lua: the resource's description, which files it has and which data files the game should read.The stream folder: the models and textures the server sends to players when they are needed.
Escrow: Cfx.re's protection for bought resources. Only the server can read the encrypted files, and no editor can open them.
sv_pureLevel: the server's setting for changed game files. At level 2 no changed sound files are allowed.Legacy and Enhanced: the two versions of GTA V that FiveM runs. Most servers run Legacy.
Cars
vehicles.meta: the car's name, model, seats and which engine sound it has.carcols.meta: the car's sirens and lights and its mod kit, the parts it can be tuned with.carvariations.meta: the car's colours, which siren setting it uses and its number plate.handling.meta: how the car drives, with speed, acceleration, brakes, grip and weight.Siren ID: the number (1–255) of a siren setting. Every car with sirens on the server needs its own.
dlc.rpfand OIV: packages for single-player mods. They are turned into a FiveM resource before a server can use them.
Textures and size
Texture memory: how much memory a file takes in the game, not on disk. FiveM warns at 16, 32 and 48 MiB.
Mipmaps: smaller versions of a texture the game shows at a distance.
LOD: simpler versions of a model the game shows at a distance.
DXT1 and DXT5: the compression GTA's textures are stored with. DXT5 has a full channel for transparency.
Sounds
.awc: GTA's sound files, which sit in archives such asWEAPONS_PLAYER.rpfandRESIDENT.rpf.RPF: GTA's archive format, which holds the game's files. Many of them are encrypted.